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Social Skill Interactions
CRB
Table 1-2
Form
SotC
Table 1-3
Embers of the Imperium Agendas
EotI
Table 1-3
Physiology
SotC
Table 1-4
Silhouette
SotC
Table 1-5
Locomotion Method
SotC
Table 1-6
Manipulation Method
SotC
Table 1-7
Dominant Sense
SotC
Table 1-8
Species Features
SotC
Table 1-9
Culture
SotC
Table 1-10
Tech Level
SotC
Table 1-11
Starting Experience
SotC
Table 1-12
Aspect
SotC
Table 2-1
Cultural Manufacturing Differences
EotI
Table 2-1
Signature Weapons
RoT
Table 2-1
Example Favors
SotB
Table 2-2
Heroic Ability Origins
RoT
Table 2-5
Clothing and Armor
SotB
Table 2-16
Spending Advantage, Triumph, Threat, and Despair on Crafting Checks
RoT
Table 2-17
Spending Advantage, Triumph, Threat, and Despair on Alchemy Checks
RoT
Table 3-1
FTL Ranges
EotI
Table 3-1
FTL Speeds
EotI
Table 3-2
Charting a Route Difficulty
EotI
Table 3-3
Stellar Hazard Intensity
EotI
Table 3-3
Trace Information
SotB
Table 3-4
Ice
SotB
Table 3-5
Icebreakers
SotB
Table I.4-1
Mad Inventor Item Rarity
CRB
Table I.4-1
Common Tropes
EPG
Table I.4-2
Technology Levels
EPG
Table I.4-3
World Structure
EPG
Table I.4-4
Climate
EPG
Table I.4-5
Environments
EPG
Table I.4-5
Population
EPG
Table I.4-7
Other Inhabitants and Oddities
EPG
Table I.4-8
Religions and Cosmologies
EPG
Table I.4-9
Governments
EPG
Table I.4-10
Factions and Organizations
EPG
Table I.4-11
Objectives
EPG
Table I.4-12
Single Personality Traits
EPG
Table I.5-1
Rarity
CRB
Table I.5-2
Rarity Modifiers
CRB
Table I.5-3
Increased Costs when Trading
CRB
Table I.5-4
Repairing Gear
CRB
Table I.6-1
Ranged Attack Difficulties
CRB
Table I.6-2
Spending Advantage and Triumph in Combat
CRB
Table I.6-3
Spending Threat and Despair in Combat
CRB
Table I.6-4
Ranged Modifiers
CRB
Table I.6-5
Improvised Weapons
CRB
Table I.6-6
Silhouettes and Characters
CRB
Table I.6-7
Concealment
CRB
Table I.6-8
Fire, Acid, and Corrosive Atmospheres
CRB
Table I.6-9
Falling Damage
CRB
Table I.6-10
Critical Injury Result
CRB
Table I.6-11
Medical Check Difficulty
CRB
Table I.7-1
Difficulties Based on Group Size (Social)
CRB
Table I.7-2
Spending Advantage and Triumph in Social Encounters
CRB
Table I.7-3
Spending Threat and Despair in Social Encounters
CRB
Table III.1-1
Mask Additional Effects
EPG
Table III.1-2
Predict Additional Effects
EPG
Table III.1-3
Transform Additional Effects
EPG
Table III.2-3
Penalties When Casting Spells
CRB
Table III.2-4
Spending Threat and Despair on Magic Skill Checks
CRB
Table III.2-5
Magic Attack Additional Effects
CRB
Table III.2-6
Augment Additional Effects
CRB
Table III.2-7
Barrier Additional Effects
CRB
Table III.2-8
Conjure Additional Effects
CRB
Table III.2-9
Curse Additional Effects
CRB
Table III.2-10
Dispel Additional Effects
CRB
Table III.2-11
Heal Additional Effects
CRB
Table III.2-13
Handling Examples
CRB
Table III.2-14
Vehicle Speeds in Structured Encounters
CRB
Table III.2-15
Navigation Hazard Setback Dice
CRB
Table III.2-16
Damage Control Difficulty
CRB
Table III.2-17
Additional Vehicle Actions
CRB
Table III.2-18
Speed Advantage Difficulty
CRB
Table III.2-19
Vehicle Critical Hit Result
CRB
Table III.4-1
Fear Guidelines
CRB
Table III.4-2
Traumas and Their Effects
CRB


CRB
P215
Effects
Difficulty Mod
Blast: The attack gains the Blast quality with a rating equal to your character's ranks in Knowledge.
+ k
Close Combat: May select a target engaged with your character.
+ k
Deadly: The attack gains a Critical rating of 2. The attack also gains the Vicious quality with a rating equal to the character's ranks in Knowledge.
+ k
Fire: The attack gains the Burn quality with a rating equal to your character's ranks in Knowledge.
+ k
Holy/Unholy (Divine Only): When dealing damage to a target that the GM determines is the antithesis of the character's faith or deity (such as a priest of a god of life attacking an undead zombie), each s deals +2 damage, instead of +1.
+ k
Ice: The attack gains the Ensnare quality with a rating equal to the character's ranks in Knowledge.
+ k
Impact: The attack gains the Knockdown quality. The attack also gains the Disorient quality with a rating equal to the character's ranks in Knowledge.
+ k
Lightning: The attack gains the Stun quality with a rating equal to the character's ranks in Knowledge. The attack also gains the Auto-fire quality. (You must increase the difficulty by one to use the Auto-fire quality as normal.)
+ k
Manipulative (Arcana Only): If the attack hits, you may spend a to move the target up to one range band in any direction.
+ k
Non-Lethal (Primal Only): The attack gains the Stun Damage quality.
+ k
Range: Increase the range of the spell by one range band. This may be added multiple times, increasing the range by one range band each time.
+ k
Destructive: The attack gains the Sunder quality. The attack also gains the Pierce quality with a rating equal to the character's ranks in Knowledge.
+ kk
Empowered: The attack deals damage equal to twice the characteristic linked to the skill (instead of dealing damage equal to the characteristic). If the attack has the Blast quality, it affects all characters within short range, instead of engaged.
+ kk
Poisonous: If the attack deals damage, the target must immediately make a Hard (kkk) Resilience check or suffer wounds equal to the character's ranks in Knowledge, and strain equal to the character's ranks in Knowledge. This counts as a poison.
+ kk
Source: Genesys Core Rulebook, page 215.