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Qualities
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29/29
Accurate
passive
CRB
Auto-Fire
active
CRB
Blast
active
CRB
Breach
passive
CRB
Burn
active
CRB
Concussive
active
CRB
Cumbersome
passive
CRB
Defensive
passive
CRB
Deflection
passive
CRB
Disorient
active
CRB
Ensnare
active
CRB
Guided
active
CRB
Inaccurate
passive
CRB
Inferior
passive
CRB
Knockdown
active
CRB
Limited Ammo
passive
CRB
Linked
active
CRB
Personal Scale
passive
CRB
Pierce
passive
CRB
Prepare
passive
CRB
Reinforced
passive
CRB
Slow-Firing
passive
CRB
Stun
active
CRB
Stun Damage
passive
CRB
Sunder
active
CRB
Superior
passive
CRB
Tractor
passive
CRB
Unwieldy
passive
CRB
Vicious
passive
CRB


CRB
P87
Description
Image

Weapons with Burn inflict damage over time. When Burn is triggered, one target hit by the attack continues to suffer the weapon's base damage each round for a number of rounds equal to the weapon's Burn rating. Apply damage at the start of each of the target's turns. If multiple targets suffer hits from a weapon with Burn, the quality may be triggered multiple times, affecting a different target each time.

A victim might be able to stop the damage by performing an action to roll around and make a Coordination check. The difficulty is Average (kk) on hard surfaces such as the floor of a building, or an Easy (k) on grass or soft ground. Jumping into a body of water stops the damage immediately. Both situations assume the flame is from actual combustion rather than a chemical reaction. With the latter, there is usually little the victim can do.

Source: Genesys Core Rulebook, page 87.