Options and Features can be anything that isn't covered by any of the other sections. You'll notice that ice and icebreakers, for example, are found here.
{ "optionFeature": [ { "name": "Fire Wall", "page": 133, "type": "ice", "class": "barrier ice", "labels": [ { "name": "Program Strength", "description": 6 }, { "name": "Effects", "description": "If a character attempts to break this ice..." }, { "name": "Additional Rules", "description": "None." } ], "description": [ "Most people assume the same coder who designed the Ice Wall..." ], "info": [ { "title": "Barrier Ice", "forceTitleLevel": 3, "entries": [ "When most people think of ice, they think of barriers...." ] } ], "settings": [ { "name": "science fiction" }, { "name": "Android", "source": "sotb" } ] } ] }
Property
Data Type
Description
name*
string
The name of the option/feature.
imageUrl
string
Url to the associated image.
page
integer
The page number on which the option/feature is found.
type*
string
The type of the option/feature.
class
string
The class (or subtype) of the option/feature.
labels
array of label objects, see below
List of labels. These will appear at the top of every tab. If you only want labels on a single tab, use the list-no-bullet type inside of the description or info fields.
summary
array of strings
This is displayed in the option/feature's popover. If there is no summary the first item in the description is used, if it is a string. If not, no data will be displayed.
meta
object
Metadata applicable to the option/feature. You most likely won't need this.
Property
Data Type
Description
name
string
The name of the label. This will be automatically bolded.
description
string, integer
The label's information.