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Spells
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11/11
Attack
Arcana, Divine, Primal, Runes
CRB
Augment
Divine, Primal, Runes, Verse
CRB
Barrier
Arcana, Divine, Runes
CRB
Conjure
Arcana, Primal
CRB
Curse
Arcana, Divine, Runes, Verse
CRB
Dispel
Arcana, Verse
CRB
Heal
Divine, Primal, Verse
CRB
Mask
Arcana, Verse
EPG
Predict
Arcana, Divine, Runes
EPG
Transform
Primal
EPG
Utility
Arcana, Divine, Primal, Runes, Verse
CRB


CRB
P215
Structured
Narrative
Effects
Image
Difficulty: Easy (k)
Concentration: No

Magic attacks are combat checks, and they follow the normal rules for performing a combat check, on page 101, using the character's magic skill instead of a combat skill. There are some exceptions, however, which we detail here.

When making a magic attack, the character must select one target at short range (but not engaged). The default difficulty of the check is Easy (k) . The attack deals damage equal to the characteristic linked to the skill used to make the attack (so if the character uses Arcana, they would deal damage equal to their Intellect), plus 1 damage per uncanceled s. The attack has no set Critical rating, so you may only inflict a Critical Injury with a t.

Before making a magic attack check, choose any number of additional effects listed on Table III.2-5: Magic Attack Additional Effects. These effects are added to the attack.

Source: Genesys Core Rulebook, page 215.