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Social Skill Interactions
CRB
Table 1-2
Form
SotC
Table 1-3
Embers of the Imperium Agendas
EotI
Table 1-3
Physiology
SotC
Table 1-4
Silhouette
SotC
Table 1-5
Locomotion Method
SotC
Table 1-6
Manipulation Method
SotC
Table 1-7
Dominant Sense
SotC
Table 1-8
Species Features
SotC
Table 1-9
Culture
SotC
Table 1-10
Tech Level
SotC
Table 1-11
Starting Experience
SotC
Table 1-12
Aspect
SotC
Table 2-1
Cultural Manufacturing Differences
EotI
Table 2-1
Signature Weapons
RoT
Table 2-1
Example Favors
SotB
Table 2-2
Heroic Ability Origins
RoT
Table 2-5
Clothing and Armor
SotB
Table 2-16
Spending Advantage, Triumph, Threat, and Despair on Crafting Checks
RoT
Table 2-17
Spending Advantage, Triumph, Threat, and Despair on Alchemy Checks
RoT
Table 3-1
FTL Ranges
EotI
Table 3-1
FTL Speeds
EotI
Table 3-2
Charting a Route Difficulty
EotI
Table 3-3
Stellar Hazard Intensity
EotI
Table 3-3
Trace Information
SotB
Table 3-4
Ice
SotB
Table 3-5
Icebreakers
SotB
Table I.4-1
Mad Inventor Item Rarity
CRB
Table I.4-1
Common Tropes
EPG
Table I.4-2
Technology Levels
EPG
Table I.4-3
World Structure
EPG
Table I.4-4
Climate
EPG
Table I.4-5
Environments
EPG
Table I.4-5
Population
EPG
Table I.4-7
Other Inhabitants and Oddities
EPG
Table I.4-8
Religions and Cosmologies
EPG
Table I.4-9
Governments
EPG
Table I.4-10
Factions and Organizations
EPG
Table I.4-11
Objectives
EPG
Table I.4-12
Single Personality Traits
EPG
Table I.5-1
Rarity
CRB
Table I.5-2
Rarity Modifiers
CRB
Table I.5-3
Increased Costs when Trading
CRB
Table I.5-4
Repairing Gear
CRB
Table I.6-1
Ranged Attack Difficulties
CRB
Table I.6-2
Spending Advantage and Triumph in Combat
CRB
Table I.6-3
Spending Threat and Despair in Combat
CRB
Table I.6-4
Ranged Modifiers
CRB
Table I.6-5
Improvised Weapons
CRB
Table I.6-6
Silhouettes and Characters
CRB
Table I.6-7
Concealment
CRB
Table I.6-8
Fire, Acid, and Corrosive Atmospheres
CRB
Table I.6-9
Falling Damage
CRB
Table I.6-10
Critical Injury Result
CRB
Table I.6-11
Medical Check Difficulty
CRB
Table I.7-1
Difficulties Based on Group Size (Social)
CRB
Table I.7-2
Spending Advantage and Triumph in Social Encounters
CRB
Table I.7-3
Spending Threat and Despair in Social Encounters
CRB
Table III.1-1
Mask Additional Effects
EPG
Table III.1-2
Predict Additional Effects
EPG
Table III.1-3
Transform Additional Effects
EPG
Table III.2-3
Penalties When Casting Spells
CRB
Table III.2-4
Spending Threat and Despair on Magic Skill Checks
CRB
Table III.2-5
Magic Attack Additional Effects
CRB
Table III.2-6
Augment Additional Effects
CRB
Table III.2-7
Barrier Additional Effects
CRB
Table III.2-8
Conjure Additional Effects
CRB
Table III.2-9
Curse Additional Effects
CRB
Table III.2-10
Dispel Additional Effects
CRB
Table III.2-11
Heal Additional Effects
CRB
Table III.2-13
Handling Examples
CRB
Table III.2-14
Vehicle Speeds in Structured Encounters
CRB
Table III.2-15
Navigation Hazard Setback Dice
CRB
Table III.2-16
Damage Control Difficulty
CRB
Table III.2-17
Additional Vehicle Actions
CRB
Table III.2-18
Speed Advantage Difficulty
CRB
Table III.2-19
Vehicle Critical Hit Result
CRB
Table III.4-1
Fear Guidelines
CRB
Table III.4-2
Traumas and Their Effects
CRB


CRB
Acting Skill
Opposing Skill
Coercion, Leadership
Discipline
Deception
Vigilance
Charm
Cool
Negotiation
Negotiation
Source: Genesys Core Rulebook.