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Skills
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Alchemy
Intellect
general
CRB
Æmbercraft
Willpower
general
SotC
Arcana
Intellect
magic
CRB
Astrocartography
Intellect
general
CRB
Athletics
Brawn
general
CRB
Brawl
Brawn
combat
CRB
Charm
Presence
social
CRB
Coercion
Willpower
social
CRB
Computers
Intellect
general
CRB
Computers (Hacking)
Intellect
general
SotB
Computers (Sysops)
Intellect
general
SotB
Cool
Presence
general
CRB
Coordination
Agility
general
CRB
Deception
Cunning
social
CRB
Discipline
Willpower
general
CRB
Divine
Willpower
magic
CRB
Driving
Agility
general
CRB
Gunnery
Agility
combat
CRB
Knowledge
Intellect
knowledge
CRB
Knowledge (Adventuring)
Intellect
knowledge
RoT
Knowledge (Æmber)
Intellect
knowledge
SotC
Knowledge (Crucible)
Intellect
knowledge
SotC
Knowledge (Culture)
Intellect
knowledge
EotI
Knowledge (Culture)
Intellect
knowledge
SotC
Knowledge (Forbidden)
Intellect
knowledge
RoT
Knowledge (Geography)
Intellect
knowledge
RoT
Knowledge (Lore)
Intellect
knowledge
EotI
Knowledge (Lore)
Intellect
knowledge
RoT
Knowledge (Science)
Intellect
knowledge
EotI
Knowledge (Science)
Intellect
knowledge
EPG
Knowledge (Science)
Intellect
knowledge
SotC
Knowledge (Science)
Intellect
knowledge
SotB
Knowledge (Society)
Intellect
knowledge
SotB
Knowledge (Supernatural)
Intellect
knowledge
EPG
Knowledge (The Net)
Intellect
knowledge
SotB
Leadership
Presence
social
CRB
Mechanics
Intellect
general
CRB
Medicine
Intellect
general
CRB
Melee
Brawn
combat
CRB
Melee (Heavy)
Brawn
combat
CRB
Melee (Light)
Brawn
combat
CRB
Negotiation
Presence
social
CRB
Operating
Intellect
general
CRB
Perception
Cunning
general
CRB
Piloting
Agility
general
CRB
Primal
Cunning
magic
CRB
Ranged
Agility
combat
CRB
Ranged (Heavy)
Agility
combat
CRB
Ranged (Light)
Agility
combat
CRB
Resilience
Brawn
general
CRB
Riding
Agility
general
CRB
Runes
Intellect
magic
RoT
Skulduggery
Cunning
general
CRB
Stealth
Agility
general
CRB
Streetwise
Cunning
general
CRB
Survival
Cunning
general
CRB
Verse
Presence
magic
RoT
Vigilance
Willpower
general
CRB


RoT
P81
Description
Stats
Image

Life as an adventurer offers unique perils and challenges. Adventurers tend to run toward the sorts of danger from which common folk flee. Experienced adventurers see a side of the world that most people never do, and they learn a great deal during their journeys and quests. The Knowledge (Adventuring) skill represents this sort of practical experience, as well as discussions in taverns with fellow adventurers about monsters, ruins, and other threats—and how best to overcome them. For many adventurers, it represents a kind of learned instinct; they might not be able to explain exactly why it's a bad idea to touch the ancient statue, but they know it is.

Setting: You should use this skill in the fantasy and Terrinoth settings.
Source: Realms of Terrinoth, page 81.