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[0.0.0.] "Null"
stellar geography
EotI
Accelerate
vehicle maneuver
CRB
Acheron Vortex
stellar geography
EotI
Actions
action
CRB
Actions (Brief)
action
CRB
Additional Vehicle Actions
vehicle action
CRB
Advancing Agendas
agenda
EotI
Agendas
agenda
EotI
Aim
maneuver
CRB
Alchemy
gear
RoT
Arborec
galactic threat
EotI
Arc Prime and Wren Terra
stellar geography
EotI
Archon Ren and Archon Tau
stellar geography
EotI
Arcturus and Space Station Sumerian
stellar geography
EotI
Argent Flight
great civilization
EotI
Assist
maneuver
CRB
Atharal Gas Torus
stellar geography
EotI
Barony of Letnev
great civilization
EotI
Blanket Barrage
vehicle action
CRB
Brace for Impact
vehicle maneuver
CRB
Clan of Saar
great civilization
EotI
Collisions
vehicle
CRB
Combat (Brief)
combat
CRB
Concealing Gear
gear
CRB
Concealment (Darkness, Smoke, and Intervening Terrain)
environment
CRB
Concentrated Barrage
vehicle maneuver
CRB
Cover
environment
CRB
Crafting
gear
RoT
Creuss: Beyond the Gate
stellar geography
EotI
Cybernetics
character
CRB
Damage Control
vehicle action
CRB
Dangerous Driving
vehicle action
CRB
Darien
stellar geography
EotI
Decelerate
vehicle maneuver
CRB
Determine Initiative
combat
CRB
Difficult and Impassable Terrain
environment
CRB
Disoriented
status
CRB
Drop Prone or Stand from Prone
maneuver
CRB
Druaa and Maaluuk
stellar geography
EotI
Effects of Current Speed
vehicle
CRB
Effects of Fear
fear
CRB
Elysium
stellar geography
EotI
Embers of Muaat
great civilization
EotI
Emirates of Hacan
great civilization
EotI
Empyrean
great civilization
EotI
Encumbrance Threshold
encumbrance
CRB
Encumbrance Values
encumbrance
CRB
Environmental Effects
environment
CRB
Environmental Effects (Brief)
environment
CRB
Evade
vehicle maneuver
CRB
Exchange an Action for a Maneuver
action
CRB
Factions and Allegiance
character
EotI
Falling
movement
CRB
Fear
fear
CRB
Federation of Sol
great civilization
EotI
Fire, Acid, and Corrosive Atmospheres
environment
CRB
Gain the Advantage
vehicle action
CRB
Ghosts of Creuss
great civilization
EotI
Gravity
environment
CRB
Guarded Stance
maneuver
CRB
Handling
vehicle
CRB
Hope's End: Forgotten Arsenal
stellar geography
EotI
Hull Trauma Threshold
vehicle
CRB
Immobilized
status
CRB
Incapacitated
status
CRB
Incidentals
incidental
CRB
Incidentals (Brief)
incidental
CRB
Interact with the Environment
maneuver
CRB
Item Maintenance
gear
CRB
Ixth
stellar geography
EotI
Jol and Nar
stellar geography
EotI
Jord
stellar geography
EotI
Jorun Asteroid Field
stellar geography
EotI
Kenara System
stellar geography
EotI
L1Z1X Mindnet
galactic threat
EotI
Lifting and Carrying Excessive Encumbrance
encumbrance
CRB
Magic Knowledge Skill
character
EPG
Mahact Gene-Sorcerers
galactic threat
EotI
Mallice: The Wormhole Nexus
stellar geography
EotI
Manage Gear
maneuver
CRB
Maneuvers
maneuver
CRB
Maneuvers (Brief)
maneuver
CRB
Massive
vehicle ability
EotI
Mecatol Rex
stellar geography
EotI
Mentak Coalition
great civilization
EotI
Mirage: Hidden Fortress
stellar geography
EotI
Moll Primus
stellar geography
EotI
Mordai II
stellar geography
EotI
Mount or Dismount
maneuver
CRB
Move
maneuver
CRB
Muaat
stellar geography
EotI
Naalu Collective
great civilization
EotI
Naaz-Rokha Alliance
great civilization
EotI
Naazir and Rokha
stellar geography
EotI
Nekro Virus
galactic threat
EotI
Nemesis Extra Activation Rules
adversary
CRB
Nestphar
stellar geography
EotI
Painkillers
gear
CRB
Pay
gear
EotI
Perform a Skill Check
action
CRB
Preperation
maneuver
CRB
Prone
status
CRB
Quinarra and Tren'lak
stellar geography
EotI
Range Bands
combat
CRB
Range Bands (Brief)
combat
CRB
Rarity
gear
CRB
Recovery and Healing
character
CRB
Recovery and Healing (Brief)
character
CRB
Reposition
vehicle maneuver
CRB
Retillion and Shalloq
stellar geography
EotI
Sanity
fear
CRB
Sardakk N'orr
great civilization
EotI
Selecting an Agenda
agenda
EotI
Selling and Trading
gear
CRB
Spend an Action to Activate an Ability
action
CRB
Staggered
status
CRB
Steering
vehicle
CRB
Suffocation
environment
CRB
System Strain Threshold
vehicle
CRB
The Dark: Empyreal Dominion
stellar geography
EotI
The Favor Economy
character
SotB
The Galactic Council
galactic council
EotI
The Keleres of the Council
galactic council
EotI
The Nomad
great civilization
EotI
The Right Tool for the Job
gear
CRB
Titans of Ul
great civilization
EotI
Universities of Jol-Nar
great civilization
EotI
Vacuum
environment
CRB
Vehicle Actions
vehicle action
CRB
Vehicle Actions (Brief)
vehicle action
CRB
Vehicle Critical Hits
vehicle
CRB
Vehicle Maneuvers
vehicle maneuver
CRB
Vehicle Maneuvers (Brief)
vehicle maneuver
CRB
Vuil'raith Cabal
galactic threat
EotI
Water and Swimming
environment
CRB
Winnu
great civilization
EotI
Winnu (planet)
stellar geography
EotI
Xxcha Kingdom
great civilization
EotI
Yin Brotherhood
great civilization
EotI
Yssaril Tribes
great civilization
EotI


CRB
P96

At the beginning of the first round of combat, all players and the GM need to determine in what order the characters take their turns. Do the soldiers ambush the supply column, or does the hidden sniper get in the first shot? This is referred to as the Initiative order.

To determine the Initiative order, each player character and NPC makes a Simple (-) Cool or Vigilance check (for more information on which to use, see the Cool or Vigilance? sidebar on page 95). Once all Initiative checks have been made, the GM notes the results of each check and ranks them in order from the highest number of s to the lowest. If two checks are tied, the check with more a is ranked higher. If a player character and an NPC are still tied, the player character is ranked higher. This is the Initiative order.

Source: Genesys Core Rulebook, page 96.